Anki/anki/groups.py
Damien Elmes bc9f6e6a24 add USNs
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.

This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.

Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.

Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.

We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.

The media code needs to be updated to use USNs too.
2011-09-13 21:10:21 +09:00

218 lines
6.3 KiB
Python

# -*- coding: utf-8 -*-
# Copyright: Damien Elmes <anki@ichi2.net>
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
import simplejson
from anki.utils import intTime
from anki.consts import *
# fixmes:
# - make sure lists like new[delays] are not being shared by multiple groups
# - make sure all children have parents (create as necessary)
# - when renaming a group, top level properties should be added or removed as
# appropriate
# configuration only available to top level groups
defaultTopConf = {
'newPerDay': 20,
'newToday': [0, 0], # currentDay, count
'revToday': [0, 0],
'lrnToday': [0, 0],
'timeToday': [0, 0], # currentDay, time in ms
'newTodayOrder': NEW_TODAY_ORD,
'newSpread': NEW_CARDS_DISTRIBUTE,
'collapseTime': 1200,
'repLim': 0,
'timeLim': 600,
'curModel': None,
}
# configuration available to all groups
defaultConf = {
'new': {
'delays': [1, 10],
'ints': [1, 7, 4],
'initialFactor': 2500,
},
'lapse': {
'delays': [1, 10],
'mult': 0,
'minInt': 1,
'relearn': True,
'leechFails': 8,
# type 0=suspend, 1=tagonly
'leechAction': 0,
},
'cram': {
'delays': [1, 5, 10],
'resched': True,
'reset': True,
'mult': 0,
'minInt': 1,
},
'rev': {
'ease4': 1.3,
'fuzz': 0.05,
'minSpace': 1,
},
'maxTaken': 60,
'mod': 0,
'usn': 0,
}
class GroupManager(object):
# Registry save/load
#############################################################
def __init__(self, deck):
self.deck = deck
def load(self, groups, gconf):
self.groups = simplejson.loads(groups)
self.gconf = simplejson.loads(gconf)
self.changed = False
def save(self, g=None):
"Can be called with either a group or a group configuration."
if g:
g['mod'] = intTime()
g['usn'] = self.deck.usn()
self.changed = True
def flush(self):
if self.changed:
self.deck.db.execute("update deck set groups=?, gconf=?",
simplejson.dumps(self.groups),
simplejson.dumps(self.gconf))
# Group save/load
#############################################################
def id(self, name, create=True):
"Add a group with NAME. Reuse group if already exists. Return id as int."
for id, g in self.groups.items():
if g['name'].lower() == name.lower():
return int(id)
if not create:
return None
if "::" not in name:
# if it's a top level group, it gets the top level config
g = defaultTopConf.copy()
else:
# not top level; ensure all parents exist
g = {}
self._ensureParents(name)
g['name'] = name
g['conf'] = 1
while 1:
id = intTime(1000)
if str(id) in self.groups:
continue
g['id'] = id
self.groups[str(id)] = g
self.save(g)
return int(id)
def rem(self, gid):
self.deck.modSchema()
self.deck.db.execute(
"update cards set gid=1,usn=?,mod=? where gid = ?",
gid, self.deck.usn(), intTime())
self.deck.db.execute(
"update facts set gid=1,usn=?,mod=? where gid = ?",
gid, self.deck.usn(), intTime())
self.deck.db.execute("delete from groups where id = ?", gid)
print "fixme: loop through models and update stale gid references"
def allNames(self):
"An unsorted list of all group names."
return [x['name'] for x in self.groups.values()]
def all(self):
"A list of all groups."
return self.groups.values()
def allConf(self):
"A list of all group config."
return self.gconf.values()
def _ensureParents(self, name):
path = name.split("::")
s = ""
for p in path[:-1]:
if not s:
s += p
else:
s += "::" + p
self.id(s)
# Group utils
#############################################################
def name(self, gid):
return self.groups[str(gid)]['name']
def conf(self, gid):
return self.gconf[str(self.groups[str(gid)]['conf'])]
def get(self, gid):
id = str(gid)
if id in self.groups:
return self.groups[id]
def setGroup(self, cids, gid):
self.db.execute(
"update cards set gid=?,usn=?,mod=? where id in "+
ids2str(cids), gid, self.deck.usn(), intTime())
def update(self, g):
"Add or update an existing group. Used for syncing and merging."
self.groups[str(g['id'])] = g
# mark registry changed, but don't bump mod time
self.save()
def updateConf(self, g):
self.gconf[str(g['id'])] = g
self.save()
# Group selection
#############################################################
def top(self):
"The current top level group as an object, and marks as modified."
g = self.get(self.deck.conf['topGroup'])
self.save(g)
return g
def active(self):
"The currrently active gids."
return self.deck.conf['activeGroups']
def selected(self):
"The currently selected gid, or None if whole collection."
return self.deck.conf['curGroup']
def select(self, gid):
"Select a new group. If gid is None, select whole collection."
if not gid:
self.deck.conf['topGroup'] = 1
self.deck.conf['curGroup'] = None
self.deck.conf['activeGroups'] = []
return
# save the top level group
name = self.groups[str(gid)]['name']
self.deck.conf['topGroup'] = self.topFor(name)
# current group
self.deck.conf['curGroup'] = gid
# and active groups (current + all children)
actv = [gid]
for g in self.all():
if g['name'].startswith(name + "::"):
actv.append(g['id'])
self.deck.conf['activeGroups'] = actv
def topFor(self, name):
"The top level gid for NAME."
path = name.split("::")
return self.id(path[0])