Added about scene
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416fd516de
commit
1bbd5c2db8
4 changed files with 83 additions and 4 deletions
61
project/ui/scenes/about.c
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61
project/ui/scenes/about.c
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// Header
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#include "about.h"
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// Functions
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void FP_Scene_Callback_About(void* context, uint32_t index){
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// Setting context
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FP_App* app = context;
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// Sending it to the scene manager
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scene_manager_handle_custom_event(app->scene_manager, index);
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}
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void FP_Scene_Enter_About(void* context){
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// Setting context
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FP_App* app = context;
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// Reset view
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text_box_reset(app->textbox);
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// Setting some content
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text_box_set_text(
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app->textbox,
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"FlippyPass - A Password Manager for the Flipper-Zero\nA robust password manager for the Flipper Zero designed in C"
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);
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// Sending view to Flipper
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view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_TextBox);
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}
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void FP_Scene_Exit_About(void* context){
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// Setting context
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FP_App* app = context;
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// Reset menu
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text_box_reset(app->textbox);
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}
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bool FP_Scene_Event_About(void* context, SceneManagerEvent event){
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// Setting context
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FP_App* app = context;
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bool consumed = false;
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// Switching based on event
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if (event.type == SceneManagerEventTypeCustom) {
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// We consumed it
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consumed = true;
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// Debug log about what we pressed
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FURI_LOG_D(TAG, "Pressed %li", event.event);
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UNUSED(app);
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// What to do?
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switch (event.event) {
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default:
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break;
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}
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} else {
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consumed = false;
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}
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// Return result
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return consumed;
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}
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14
project/ui/scenes/about.h
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14
project/ui/scenes/about.h
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@ -0,0 +1,14 @@
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// Define once
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#ifndef H_S_ABOUT
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#define H_S_ABOUT
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// Libraries
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#include "../app.h"
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// Functions
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void FP_Scene_Callback_About(void* context, uint32_t index);
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void FP_Scene_Enter_About(void* context);
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void FP_Scene_Exit_About(void* context);
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bool FP_Scene_Event_About(void* context, SceneManagerEvent event);
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#endif
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@ -40,7 +40,7 @@ void FP_Scene_Exit_Cred(void* context) {
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FP_App* app = context;
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FP_App* app = context;
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// Reset menu
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// Reset menu
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dialog_ex_reset(app->dialog);
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text_box_reset(app->dialog);
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}
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}
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bool FP_Scene_Event_Cred(void* context, SceneManagerEvent event) {
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bool FP_Scene_Event_Cred(void* context, SceneManagerEvent event) {
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// Setting context
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// Setting context
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@ -10,6 +10,7 @@
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#include "scenes/send.h"
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#include "scenes/send.h"
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#include "scenes/create.h"
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#include "scenes/create.h"
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#include "scenes/type.h"
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#include "scenes/type.h"
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#include "scenes/about.h"
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// Handlers
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// Handlers
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void (*const FP_Scene_Enter_Handlers[])(void*) = {
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void (*const FP_Scene_Enter_Handlers[])(void*) = {
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@ -20,7 +21,8 @@ void (*const FP_Scene_Enter_Handlers[])(void*) = {
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FP_Scene_Enter_Cred,
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FP_Scene_Enter_Cred,
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FP_Scene_Enter_Send,
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FP_Scene_Enter_Send,
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FP_Scene_Enter_Create,
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FP_Scene_Enter_Create,
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FP_Scene_Enter_Type
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FP_Scene_Enter_Type,
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FP_Scene_Enter_About
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};
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};
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bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
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bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
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FP_Scene_Event_Auth,
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FP_Scene_Event_Auth,
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@ -30,7 +32,8 @@ bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
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FP_Scene_Event_Cred,
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FP_Scene_Event_Cred,
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FP_Scene_Event_Send,
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FP_Scene_Event_Send,
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FP_Scene_Event_Create,
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FP_Scene_Event_Create,
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FP_Scene_Event_Type
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FP_Scene_Event_Type,
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FP_Scene_Event_About
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};
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};
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void (*const FP_Scene_Exit_Handlers[])(void*) = {
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void (*const FP_Scene_Exit_Handlers[])(void*) = {
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FP_Scene_Exit_Auth,
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FP_Scene_Exit_Auth,
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@ -40,7 +43,8 @@ void (*const FP_Scene_Exit_Handlers[])(void*) = {
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FP_Scene_Exit_Cred,
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FP_Scene_Exit_Cred,
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FP_Scene_Exit_Send,
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FP_Scene_Exit_Send,
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FP_Scene_Exit_Create,
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FP_Scene_Exit_Create,
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FP_Scene_Exit_Type
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FP_Scene_Exit_Type,
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FP_Scene_Exit_About
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};
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};
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// Main Handler
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// Main Handler
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