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devel ... main

4 changed files with 4 additions and 83 deletions

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@ -1,61 +0,0 @@
// Header
#include "about.h"
// Functions
void FP_Scene_Callback_About(void* context, uint32_t index){
// Setting context
FP_App* app = context;
// Sending it to the scene manager
scene_manager_handle_custom_event(app->scene_manager, index);
}
void FP_Scene_Enter_About(void* context){
// Setting context
FP_App* app = context;
// Reset view
text_box_reset(app->textbox);
// Setting some content
text_box_set_text(
app->textbox,
"FlippyPass - A Password Manager for the Flipper-Zero\nA robust password manager for the Flipper Zero designed in C"
);
// Sending view to Flipper
view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_TextBox);
}
void FP_Scene_Exit_About(void* context){
// Setting context
FP_App* app = context;
// Reset menu
text_box_reset(app->textbox);
}
bool FP_Scene_Event_About(void* context, SceneManagerEvent event){
// Setting context
FP_App* app = context;
bool consumed = false;
// Switching based on event
if (event.type == SceneManagerEventTypeCustom) {
// We consumed it
consumed = true;
// Debug log about what we pressed
FURI_LOG_D(TAG, "Pressed %li", event.event);
UNUSED(app);
// What to do?
switch (event.event) {
default:
break;
}
} else {
consumed = false;
}
// Return result
return consumed;
}

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@ -1,14 +0,0 @@
// Define once
#ifndef H_S_ABOUT
#define H_S_ABOUT
// Libraries
#include "../app.h"
// Functions
void FP_Scene_Callback_About(void* context, uint32_t index);
void FP_Scene_Enter_About(void* context);
void FP_Scene_Exit_About(void* context);
bool FP_Scene_Event_About(void* context, SceneManagerEvent event);
#endif

View file

@ -40,7 +40,7 @@ void FP_Scene_Exit_Cred(void* context) {
FP_App* app = context;
// Reset menu
text_box_reset(app->dialog);
dialog_ex_reset(app->dialog);
}
bool FP_Scene_Event_Cred(void* context, SceneManagerEvent event) {
// Setting context

View file

@ -10,7 +10,6 @@
#include "scenes/send.h"
#include "scenes/create.h"
#include "scenes/type.h"
#include "scenes/about.h"
// Handlers
void (*const FP_Scene_Enter_Handlers[])(void*) = {
@ -21,8 +20,7 @@ void (*const FP_Scene_Enter_Handlers[])(void*) = {
FP_Scene_Enter_Cred,
FP_Scene_Enter_Send,
FP_Scene_Enter_Create,
FP_Scene_Enter_Type,
FP_Scene_Enter_About
FP_Scene_Enter_Type
};
bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
FP_Scene_Event_Auth,
@ -32,8 +30,7 @@ bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
FP_Scene_Event_Cred,
FP_Scene_Event_Send,
FP_Scene_Event_Create,
FP_Scene_Event_Type,
FP_Scene_Event_About
FP_Scene_Event_Type
};
void (*const FP_Scene_Exit_Handlers[])(void*) = {
FP_Scene_Exit_Auth,
@ -43,8 +40,7 @@ void (*const FP_Scene_Exit_Handlers[])(void*) = {
FP_Scene_Exit_Cred,
FP_Scene_Exit_Send,
FP_Scene_Exit_Create,
FP_Scene_Exit_Type,
FP_Scene_Exit_About
FP_Scene_Exit_Type
};
// Main Handler