* start of load balancer
* add configuration options; option to load balance per deck
* formatting
* clippy
* add myself to contributors
* cleanup
* cargo fmt
* copyright header on load_balancer.rs
* remove extra space
* more formatting
* python formatting
* ignore this being None
only doing this cause python has awful lambdas and can't
loop in a meaningful way without doing this
* only calculate notes on each day if we are trying to avoid siblings
* don't fuzz intervals if the load balancer is enabled
* force generator to eval so this actually happens
* load balance instead of fuzzing, rather than in addition to
* use builtin fuzz_bounds rather than reinvent something new
* print some debug info on how its load balancing
* clippy
* more accurately load balance only when we want to fuzz
* incorrectly doublechecking the presence of the load balancer
* more printfs for debugging
* avoid siblings -> disperse siblings
* load balance learning graduating intervals
* load balancer: respect min/max intervals; graduating easy should be at least +1 good
* filter out after-days under minimum interval
* this is an inclusive check
* switch load balancer to caching instead of on the fly calculation
* handle case where load balancer would balance outside of its bounds
* disable lb when unselecting it in preferences
* call load_balancer in StateContext::with_review_fuzz instead of next to
* rebuild load balancer when card queue is rebuilt
* remove now-unused configuration options
* add note option to notetype to enable/disable sibling dispersion
* add options to exclude decks from load balancing
* theres a lint checking that the link actually exists so I guess I'll add the anchor back in later?
* how did I even update this
* move load balancer to cardqueue
* remove per-deck balancing options
* improve determining whether to disperse siblings when load balancing
* don't recalculate notes on days every time
* remove debug code
* remove all configuration; load balancer enabled by default; disperse siblings if bury_reviews is set
* didn't fully remove caring about decks from load balancer sql query
* load balancer should only count cards in the same preset
* fuzz interval if its outside of load balancer's range
* also check minimum when bailing out of load balancer
* cleanup; make tests happy
* experimental weight-based load balance fuzzing
* take into account interval when weighting as it seems to help
* if theres no cards the interval weight is just 1.0
* make load balancer disableable through debug console
* remove debug prints
* typo
* remove debugging print
* explain a bit how load balancer works
* properly balance per preset
* use inclusive range rather than +1
* -1 type cast
* move type hint somewhere less ugly; fix comment typo
* Reuse existing deck list from parent function (dae)
Minor optimisation
Due to the orphan rule, this meant removing our usages of impl ProtoStruct,
or converting them to a trait when they were used commonly.
rslib now directly references anki_proto and anki_i18n, instead of
'pub use'-ing them, and we can put the generated files back in OUT_DIR.
* Ensure state mutator runs after card is rendered
* Ensure ease buttons only show when states are ready
* Pass context into states mutator
* Revert queuing of state mutator hook
Now that context data is exposed users shouldn't rely on the question
having been rendered anymore.
* Use callbacks instead of signals and timeout
... to track whether the states mutator ran or failed.
* Make mutator async
* Remove State enum
* Reduce requests and compute seed on backend
* Enforce hierarchical bury modes
Interday learning burying is only allowed if review burying is enabled
and review burying is only allowed if new burying is enabled.
Closes#2352.
* Switch front end to new bury modes
* Wording tweaks (dae)
* Hide interday option if using v2 scheduler (dae)
* Add crate snafu
* Replace all inline structs in AnkiError
* Derive Snafu on AnkiError
* Use snafu for card type errors
* Use snafu whatever error for InvalidInput
* Use snafu for NotFoundError and improve message
* Use snafu for FileIoError to attach context
Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.
* Add more context-attaching io helpers
* Add message, context and backtrace to new snafus
* Utilize error context and backtrace on frontend
* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.
* Rename localized(_description) -> message
* Remove accidentally committed experimental trait
* invalid_input_context -> ok_or_invalid
* ensure_valid_input! -> require!
* Always return `Err` from `invalid_input!`
Instead of a Result to unwrap, the macro accepts a source error now.
* new_tempfile_in_parent -> new_tempfile_in_parent_of
* ok_or_not_found -> or_not_found
* ok_or_invalid -> or_invalid
* Add crate convert_case
* Use unqualified lowercase type name
* Remove uses of snafu::ensure
* Allow public construction of InvalidInputErrors (dae)
Needed to port the AnkiDroid changes.
* Make into_protobuf() public (dae)
Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
* Enable state-dependent custom scheduling data
* Next(Card)States -> SchedulingStates
The fact that `current` was included in `next` always bothered me,
and custom data is part of the card state, so that was a bit confusing
too.
* Store custom_data in SchedulingState
* Make custom_data optional when answering
Avoids having to send it 4 extra times to the frontend, and avoids the
legacy answerCard() API clobbering the stored data.
Co-authored-by: Damien Elmes <gpg@ankiweb.net>
There were a few issues going on here:
- If some operation had invalidated the queues, they were subsequently
recreated with a call to .get_queues() in the undo handling code. This
could happen after the changes to the card had already been reverted,
leading to a queue state that didn't match our expectations.
- More generally, it's not safe to assume our mutations will apply
cleanly after the queue has been rebuilt. The next card will vary
depending on the number of remaining cards when interspersing cards of
different types, and a queue-invalidating operation will have changed
the learning cutoff.
So rather than rebuilding the queues on demand, we now check that they
already exist, and were created at the time we expect. If not, we
invalidate them and skip applying the mutations, and a subsequent
refresh of the UI should rebuild the queues correctly.
As part of this change, the cutoff snapshot has been moved into the
normal answer update object.
One possible downside here is that adding a note during review may cause
a newly due learning card to appear when undoing a different review.
If this proves to be a problem, we could potentially note down the
learning cutoff and apply it when queues are rebuilt later.
Interday learning cards are now counted in the learning count again,
and are no longer subject to the daily review limit.
The thinking behind the original change was that interday learning cards
are scheduled more like reviews, and counting them in the review count
would allow the learning count to focus on intraday learning - the red
number reflecting the fact that they are the most fragile memories. And
counting them together made it practical to apply the review limit
to both at once.
Since the release, there have been a number of users expecting to see
interday learning cards included in the learning count (the latest being
https://forums.ankiweb.net/t/feedback-and-a-feature-adjustment-request-for-2-1-45/12308),
and a good argument can be made for that too - they are, after all, listed
in the learning steps, and do tend to be harder than reviews. Short of
introducing another count to keep track of interday and intraday learning
separately, moving back to the old behaviour seems like the best move.
This also means it is not really practical to apply the review limit to
interday learning cards anymore, as the limit would be split between two
different numbers, and how much each number is capped would depend on
the order cards are introduced. The scheduler could figure this out, but
the deck list code does not know card order, and would need significant
changes to be able to produce numbers that matched the scheduler. And
even if we ignore implementation complexities, I think it would be more
difficult for users to reason about - the influence of the review limit
on new cards is confusing enough as it is.
- Daily limits are no longer inherited - each deck limits its own
cards, and the selected deck enforces a maximum limit.
- Fetching of review cards now uses a single query, and sorts in advance.
In collections with a large number of overdue cards and decks, this is
faster than iterating over each deck in turn.
- Include interday learning count in review count & review limit, and
allow them to be buried.
- Warn when parent review limit is lower than child deck in deck options.
- Cap the new card limit to the review limit.
- Add option to control whether new card fetching short-circuits.
Instead of using a separate undo queue, the code now defers checking for
newly-due learning cards until the answering stage, and logs the updated
cutoff time as an undoable change, so that any newly-due learning cards
won't appear instead of a new/review card that was just undone.
Queue redo now uses a similar approach to undo, instead of rebuilding the
queues.
The original rationale was avoiding a possible O(n) insertion if
the learning card was due outside the cutoff, but the increased code
complexity doesn't seem worth it, given that learning cards will
rarely grow above 1000.
Also added a currently-disabled test that demonstrates the current undo
handling behaviour is yielding incorrect counts; that will be reworked
in the next commit, and this change will make that easier.
Allows add-on authors to define their own label for a group of undoable
operations. For example:
def mark_and_bury(
*,
parent: QWidget,
card_id: CardId,
) -> CollectionOp[OpChanges]:
def op(col: Collection) -> OpChanges:
target = col.add_custom_undo_entry("Mark and Bury")
col.sched.bury_cards([card_id])
card = col.get_card(card_id)
col.tags.bulk_add(note_ids=[card.nid], tags="marked")
return col.merge_undo_entries(target)
return CollectionOp(parent, op)
The .add_custom_undo_entry() is for adding your own custom actions.
When extending a standard Anki action, instead store `target =
col.undo_status().last_step` after executing the standard operation.
This started out as a bigger refactor that required a separate
.commit_undoable() call to be run after each operation, instead of
having each operation return changes directly. But that proved to be
somewhat cumbersome in unit tests, and ran the risk of unexpected
behaviour if the caller invoked an operation without remembering to
finalize it.
The backend knows exactly which op has executed, and it saves us having
to re-implement this logic on each client.
Fixes the browser table refreshing when toggling decks.
So, this is fun. Apparently "DeckId" is considered preferable to the
"DeckID" were were using until now, and the latest clippy will start
warning about it. We could of course disable the warning, but probably
better to bite the bullet and switch to the naming that's generally
considered best.
- Introduced a new transact() method that wraps the return value
in a separate struct that describes the changes that were made.
- Changes are now gathered from the undo log, so we don't need to
guess at what was changed - eg if update_note() is called with identical
note contents, no changes are returned. Card changes will only be set
if cards were actually generated by the update_note() call, and tag
will only be set if a new tag was added.
- mw.perform_op() has been updated to expect the op to return the changes,
or a structure with the changes in it, and it will use them to fire the
change hook, instead of fetching the changes from undo_status(), so there
is no risk of race conditions.
- the various calls to mw.perform_op() have been split into separate
files like card_ops.py. Aside from making the code cleaner, this works
around a rather annoying issue with mypy. Because we run it with
no_strict_optional, mypy is happy to accept an operation that returns None,
despite the type signature saying it requires changes to be returned.
Turning no_strict_optional on for the whole codebase is not practical
at the moment, but we can enable it for individual files.
Still todo:
- The cursor keeps moving back to the start of a field when typing -
we need to ignore the refresh hook when we are the initiator.
- The busy cursor icon should probably be delayed a few hundreds ms.
- Still need to think about a nicer way of handling saveNow()
- op_made_changes(), op_affects_study_queue() might be better embedded
as properties in the object instead
To coalesce successive note edits into a single undo op we'll need to
be able to get the original Undoable type, which is awkward to do with
a trait object.
- transact() now automatically clears card queues unless an op
opts-out (and currently only AnswerCard does). This means there's no
risk of forgetting to clear the queues in an operation, or when undoing/
redoing
- CollectionOp->UndoableOp
- clear queues when redoing "answer card", instead of clearing redo
when clearing queues
- use dataclasses for the review/checkpoint undo cases, instead of the
nasty ad-hoc list structure
- expose backend review undo to Python, and hook it into GUI
- redo is not currently exposed on the GUI, and the backend can only
cope with reviews done by the new scheduler at the moment
- the initial undo prototype code was bumping mtime/usn on undo, but
that was not ideal, as it was breaking the queue handling which expected
the mtime to match. The original rationale for bumping mtime/usn was
to avoid problems with syncing, but various operations like removing
a revlog can't be synced anyway - so we just need to ensure we clear the
undo queue prior to syncing
- fetch sfld and csum when fetching notes, to make it cheaper
to write them back out unmodified
- make `fields` private, and access it via accessors, so we can
still catch when fields have been mutated without calling
prepare_for_update()
- fix python importing code passing a string in as the checksum